Kalad

The sole survivor of the Monastery of the Sundered Chain, this Dwarven Paladin died covering the AK's escape from the Nexus.

Description:

Kalad the Paladin

Medium natural humanoid

Level 4 Elite Soldier
XP 350
Initiative +4 Senses Perception +4; low-light vision
HP 54; Bloodied 27
AC 21; Fortitude 17, Reflex 14, Will 16
Saving Throws +2; +7 against poison effects
Speed 5
*Action Points *1

Greataxe (standard, at-will) Weapon

8 vs AC; 1d123 damage,(crit 1d12+18), and the target is marked until the end of Kalad’s next turn. if the target moves or makes an attack that does not include Kalad as the target, the target takes 5 radiant damage.

Arcing Smite (standard, at-will) Weapon

One or two creatures; One or two creatures; 8 vs AC; 1d64 damage. +8 vs. Armor Class, one attack per target; 1d12 + 3 damage (crit 1d12 + 18) damage, and the target is marked until end of Kalad’s next turn.

Holy Smite (standard, at-will) Radiant, Weapon

8 vs AC; 1d123 damage (crit 1d12+18) radiant damage, and if Kalad marked the target, he deals an extra 2 radiant damage.

Sacred Circle (standard, daily) Zone

Close burst 3; the burst creates a zone that, until the end of the encounter, gives Kalad and allies within it a +1 power bonus to AC.
Divine Strength (minor; encounter)
Kalad applies his Strength modifier as extra damage on his next attack this turn.

Stand Your Ground

When an effect forces Kalad to move—through a pull, a push, or a slide—he moves 1 square less than the effect specifies. When an attack would knock Kalad prone, he can roll a saving throw to avoid falling prone.

Alignment Lawful good Languages Common, Dwarven
Skills Dungeoneering 6, Endurance +11, Heal +9, History +7, Religion +7
Str 17 (
5) Dex 10 (2) Wis 14 (4)
Con *14 (+4) *Int 11 (2) Cha 14 (4)

Equipment: greataxe , plate armor .

Published in Dungeon Magazine 157, page(s) 38.

Bio:

A sullen and reserved fellow, he was haunted by the deaths at the Monastery, and insisted on guiding the All-Knighters to the Nexus.

His guidance was crucial to the All-Knighters being able to seal of Nexus, and he met his final fate crushing Orcs so that the badly wounded Wizard, Falco, could escape with his comrades.

Kalad

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