(Originally posted on the Wave, 1/25/2010)
Well, our intrepid heroes, with the assistance of the somehow still alive Brian the Blessed and Lamoric the Warrior, began their rescue mission with a hearty “Ho there!” and “What for!” and even the occasional “Oh my hairy flippin’ gods what is THAT?”
The first chamber they encountered, following the Left-erly route, was a small garisson of Hobgoblins, who managed to get off little more than an “urk!” before they were incinerated and chopped into small moist bits. Content in thier sucess, they continued to the left… always to the left.
The next room proved to be more challenging to the team, where they faced not only a pair of life-sucking specters from beyond, but an Ochre Jelly from the Fetid Swamps of Somewhereelseentirely! Brian managed to grapple the acidic thing, shortening his beard considerably, but yet somehow not his life.
The final room of the day’s adventuring began with a “fwoosh” continued with an “OW!” and ended with a “hey, now, is anyone there?” as the party was jumpified by not one, but two Lava claws, then stabbified by a pair of altogether not happy Gnomes with very large, pointy picks. Undaunted even by the near death of their Dragonborn comrade, the party continued north – the closest thing to Left that was not in fact returning the way they came – and discovered an old man, the Castelan of the Hall of Valour, Sertainian!
Though the Teifling’s Adventurer-sense tingled horribly that this was a trap, and that no adventure could be so obvious, it turned out to be a bit of undigested chex mix, and yes, in fact, this was a legitimately old man who was legitimately excited about being rescued, though precisely how remains to be seen. Leaving him to the gentle ministrations of his gracious hosts – who would be no doubt interested in knowing how it was that he had killed his Gnome guards but not left – was considered, but abandoned as being really dumb. Equally difficult for him would be to make his way back through the Kuthrik-infested wilderness alone.
I beleive that the current favorite idea is to bring the old man to an external base-camp, where he can hide until your return. An additional option that I just thought up would be to have Brian stay with him in the room where you found him, and press on, in the hopes of clearing out enough of the creatures in this crypt that he would remain safe, possibly adding more rescued civilians to Brian’s protection.
As an aside, in the absence of PC’s playing both Krynn and Lamoric, the crypt full of long-dead-and-astonishingly-not-about-to-leap-to-life skeletons (becasue what adventure would be THAT obvious!) was left un-plundered, despite the sparkly acoutrements some of them possessed. The idea being – and I actually have to compliment Minger and Mig on this one – that messing with falen knights was just not OK. Kudos to you for following your character’s choices rather than your own. I will rember that.
Enough of your Blather! On to XP!
- Goblin Warens: VICTORY! 250XP
- The Portal Room: VICTORY! 650xp
- The Von Urstadt Crypt: VICTORY! 600xp
- Sub-Total: 1500XP
-300 XP to the Superminions for taking many hits that would have otherwise been painful, leaves 1200XP to divide among 4 PC’s. Interestingly enough, leaving 300 XP to each of you, plus Chips:
Lamorik: 300XP (by pure conincidence)