The All-Knighters in Scales of War

Session 2: Heading out of Brindol

(Originally posted on the Wave, December 6th 2009)

XP Breakdown for the session:

  • Interrogating the Hobgoblin: FAILED, 0XP, and you were given a bad map
  • Tracking the Goblins: SUCCESS, 300XP, but becasue of the bad map, you were led into the…
  • Kruthik Ambush: VICTORY, 600XP (which turns out to be strangely more profitable than having succeeded at the interrogation)
  • The Chamber of Flame Unbound: 550XP

Brian the Blessed Superminion takes his 200XP comission for being the fall guy in 2 combats, leaving…

600+300+550-200=1250 /4 = 312XP each, plus Bonus Chips:

  • Lemorik: 100XP +312=412
  • Saga: 150XP + 312 = 462
  • Krynn: 100XP +312 = 412
  • Hal: 100xp + 312 = 412

Brian the Blessed gets 200 XP for the session as well. I’m thinking about converting Brian into some kind of Monster NPC for once Steve leaves in January, and have him continue with the party as an entertaining and still mostly effective Companion character…. I’ll have to look into the mecahnics of that a bit more

All in all, you guys did well! I really think that you’re beginning to work together well, and despite Hal’s hoarding of the Body-count, you all did quite well. We’re just now getting into what looks to be something of a real Old-school dungeon crawl, to a large part, and I hope that you will enjoy that.

I don’t think that any of you hit third level from this, but just in case, let me know.

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Session 3: the Descent
The party ventures into the Ruins of the Rivenroar Crypt

(Originally posted on the Wave, 1/25/2010)

Well, our intrepid heroes, with the assistance of the somehow still alive Brian the Blessed and Lamoric the Warrior, began their rescue mission with a hearty “Ho there!” and “What for!” and even the occasional “Oh my hairy flippin’ gods what is THAT?”

The first chamber they encountered, following the Left-erly route, was a small garisson of Hobgoblins, who managed to get off little more than an “urk!” before they were incinerated and chopped into small moist bits. Content in thier sucess, they continued to the left… always to the left.

The next room proved to be more challenging to the team, where they faced not only a pair of life-sucking specters from beyond, but an Ochre Jelly from the Fetid Swamps of Somewhereelseentirely! Brian managed to grapple the acidic thing, shortening his beard considerably, but yet somehow not his life.

The final room of the day’s adventuring began with a “fwoosh” continued with an “OW!” and ended with a “hey, now, is anyone there?” as the party was jumpified by not one, but two Lava claws, then stabbified by a pair of altogether not happy Gnomes with very large, pointy picks. Undaunted even by the near death of their Dragonborn comrade, the party continued north – the closest thing to Left that was not in fact returning the way they came – and discovered an old man, the Castelan of the Hall of Valour, Sertainian!

Though the Teifling’s Adventurer-sense tingled horribly that this was a trap, and that no adventure could be so obvious, it turned out to be a bit of undigested chex mix, and yes, in fact, this was a legitimately old man who was legitimately excited about being rescued, though precisely how remains to be seen. Leaving him to the gentle ministrations of his gracious hosts – who would be no doubt interested in knowing how it was that he had killed his Gnome guards but not left – was considered, but abandoned as being really dumb. Equally difficult for him would be to make his way back through the Kuthrik-infested wilderness alone.

I beleive that the current favorite idea is to bring the old man to an external base-camp, where he can hide until your return. An additional option that I just thought up would be to have Brian stay with him in the room where you found him, and press on, in the hopes of clearing out enough of the creatures in this crypt that he would remain safe, possibly adding more rescued civilians to Brian’s protection.

As an aside, in the absence of PC’s playing both Krynn and Lamoric, the crypt full of long-dead-and-astonishingly-not-about-to-leap-to-life skeletons (becasue what adventure would be THAT obvious!) was left un-plundered, despite the sparkly acoutrements some of them possessed. The idea being – and I actually have to compliment Minger and Mig on this one – that messing with falen knights was just not OK. Kudos to you for following your character’s choices rather than your own. I will rember that.

Enough of your Blather! On to XP!

  • Goblin Warens: VICTORY! 250XP
  • The Portal Room: VICTORY! 650xp
  • The Von Urstadt Crypt: VICTORY! 600xp
  • Sub-Total: 1500XP

-300 XP to the Superminions for taking many hits that would have otherwise been painful, leaves 1200XP to divide among 4 PC’s. Interestingly enough, leaving 300 XP to each of you, plus Chips:

Gnash: 400XP
Krynn: 450XP
Saga: 450XP
Hal: 300XP
Lamorik: 300XP (by pure conincidence)

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Session 4: The Changing of the Guard
The Party Roster, solidified

(Session date: 3/14/2010)

Session Overview:

The parties met, amongst the ruins of the Goblin Warrens, and it was decided (with great Bombast on the part of Brian the Blessed) to escort Sartainian to a safe distance outside the Ruins. There, Saga, Brian, Hal, and Gnash would set up a well-defended camp to protect the prisoners as they were retreived by this new party, and Lamorik would accompany them to provide much-needed defensive capability.

We ended the Session with Lamoric poking his head around the corner into what was clearly a temple of some sort, where he could see a middle-aged woman who had been tied to the front of an Altar. She has a number of wounds on her, and did not seem to respond as the Dire Rats in the room hissed and turned toward the hallway that the party was emerging from.

Encounters:
  • Spiderweb Landing: A hard-fought Victory, with several memorable moments, including an (inadvertent) critical on a party member, and chasing down a horribly wounded Ettercap. 550XP
  • Rivenroar Family Crypt: The Hobgoblins were mowed through easily, as players and PC’s both began to gel into a coherent team, with the Striker striking, the Defender Defending, the Leader healing, and the Controller continuing to be ineffectual through no fault of his own. 525XP +250XP for the remaining Goblin Sharpshooters from a previous room.
XP Totals:

550+525+250=1325/4=331 XP each (Myron gets an additional 150 XP for saving his chips)

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Session 5: the Death of Sinruth
Sinruth, defeated!

Session Date: 4/18/2010

Picking up immediately from the end of the last session, the Party (which is still lacking a name, I feel obligated to point out) engaged the Dire rats, and continued their charge through the Rivenroar Family crypt. Despite the sneaky application of a pair of Gnomes’ warpicks, the party dispatched the Dire rats and the Gnomes with aplomb, rescuing the mentally shattered Cook, who was then led to safety by Tor, who will, I am sure, be rejoining the group before the continuation of their adventures.

From there, the party moved back through the Spiderweb Landing, and made their way upstairs, eagerly launching themselves into the warm embrace of spitting Drakes, Hobgoblins, and a Goblin Hexer.

It did not go well for the Goblins.

In short order, Lamorik and Hal plowed through the Hobgoblins and the drakes, ultimately trapping the Hexer in a room from which it had no exit, before smiting him utterly, and rescuing his Prisoner, a beautiful but very scared Acolyte of Ioun. After calming her fears, they fortified her location before driving further into the catacombs. Making their way down a long corridor, they came into a room filled with ominous and unnaturally cold stones, where they were met by Sinruth himself, a massive Hobgoblin clad in spiked platemail and swinging a spiked chain with far more capability than any of the foes they had encountered previously. Even his ability to curbie tripped opponents was not enough, however, and he fell to the might of Falco’s Magic Missiles.

We left the party standing around the body of their fallen foe, leader of the Red Hand, who was leaking precious humors across the cold stones.

Encounter run-down:
  • Fresco Chamber: 550XP for handily dispatching the Dire Rats and Gnomes, and rescuing Mirtala, the Catatonic Chef. Tor gets Superminion XP for his role in this battle.
  • Taking Mirtala out of her catatonia: 100 XP for the Skill Chalenge
  • Von Aldrez-Kauthin Crypt: 550XP for defeating the Hexer and his forces, and Lamorik gets Kudos (bot not addtional XP) for his sheer tenacity and mad-on for getting to that Hexer. Oh, yeah, and rescuing the girl.
  • Sinruth’s Abode: 625 XP for the knock-down drag-out, Daily-burning slaughter of a massive and formidable foe.
XP Totals:

(550-100)+100+550+625 = 1725/4 = 431xp each. Brian gets 100 XP for his fight as a Superminion.

Lootz:

On examining Sinruth, you discover certain important things. First is that he’s wearing the Iron Gauntlets that were stolen from the Hall of Valor. Second, there is a pocket under his Breastplate that contains a sheaf of documents, now more than a little blood-spattered, but still readable. One is a map of the region, but with several paths listed rather than the one you had gotten from the Captured Hobgoblin back n Brindol. Also marked on the map are several locations that are annotated to be particularly good ambush sites. The Second is a map of Brindol, with a location indicating the Hall of Valor. The third… is a letter

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Session 6: And Stay Down!
The very Lords of Rivenroar fall before the as-yet-unnamed All-Knighters!

Session Date: 6/27/2010

The most recent session began with the plundering of Sinruth’s private quarters, including the retrieval of several of the missing artefacts from the Hall of Valor. After returning the shell-shocked Mirtala and the lovely Jalissa, Inniate of Ioun (Lamorik will be saddened to discover that they are a Celibate order) to the Base-camp outside of the Tomb, Silus’ medical skills proved capable of helping Mirtala overcome some of the more terrible aspects of Filth Fever, but she is not yet out of the woods, and will need her rest.

Also in need of rest was the party themselves, and decided that they were well served by taking an evening to recharge, as it were, and re-entered the dungeon in the early morning, intent of recovering more of the stolen citizens of Brindol. With Jalissa’s information, they knew that the boy Thurann was likely nearby. He was, and had been repeatedly menaced by the roving pack of undead that, as was dramatically appropriate, emerged from the adjoining room just as Thurann was freed. It was not a decisive battle, but it was a victorious one for the Heroes. Undaunted, they continued on, sending Thuran (who adamantly refuse to beleive that his father was dead) back out to the entrance, to rejoin the base-camp where he could be fed, cleaned, healed, and eventually, returned to Brindol.

The intrepidness continued in full force, with the party making their way to the very hall of the Lords of Rivenroar, and dispatching them with tremendous stank and effectiveness, before continuing on to eviscerate an Eviscero Demon and its Were-rat keepers, the last of which was smote, yeah verily, by the awful viscious Bastard Sword of Lamoric, dealer of Awful Viscious Bastard-ish-ness. We ended the session with the party assembled before a closed door past the room where the Eviscero had been bound…

XP:
  • Honor Guard Crypt: 650XP
  • Lords of Rivenroar Audience Chamber: 500XP
  • Crypt Guardian Chamber: 550XP

Total: 650+550+500 = 1700xp, divided 5 ways = 340XP each. I think a couple of you had a single chip, which adds (if memory serves) 150XP

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Session 7: Loose Ends and Lost Teeth
The last of the residents of Brindol rescued

Session Date: July 25th, 2010

We joined our Heroes, having just dispatched the last of the were-rats and the Carnage demon they unleashed. After investigating some astonishingly quiet doors, the group, led by the automated glory of Superminions Lamorik and Hal, crashed into a shrine to Vecna, from which there was no escape for the two Were-rats and their ally, a Gnome arcanist. Though the Arcanist tried his level best to delay and inhibit the party, there was no delaying the inevitable boot-to-the-neck from Tor.

(Which reminds me, I forgot to get a Save for someone who was bitten by the Were-rat… I think it might have been Silus?)

From there, the group explored the remaining rooms on the second level, uncovering some sort of undead-bolstering black sun set into the floor of one room, and an automated (closed-circuit) scrying pool in another, which displayed to those assembled that this group was quite effective at ending the lives of all who opposed them, and not too good at the cleanup afterward.

Back-tracking, and reviewing the path of their progress, the group determined that there was not one, but two seperate doors that remained unexplored off of the original entryway into the crypt – the Von Jallach crypt, and the Rivenroars themselves. Keeping with tradition, they decided to take the right hand door – the Von Jallach crypt. Heading up the stairs with extraordinary stealth, Tor spied at least two swarms of small, toothy lizards, and was just reporting their existence to the rest of the team when they were alerted to tier presence, and came flooding down the stairs behind the monk, a wave of tooth and claw.

A pitched battle ensued, with Hal and Lamorik trying desperately to prevent the swarms from crashing over Falco’s squishy body, but ultimately falling before the chipper-shredder of Needlefing teeth. The battle was joined by yet another foul-minded gnome, who was ultimately tossed into one of the swarms, who took great exception to being stepped on, and thanks to the random determination Mechanic, attacked the gnome rather than the wounded cleric.

Ultimately, however, the Heroes were again victorious, though only by the skin of their teeth. Moving on to the adjoining room, they discovered the Dwarven Alchemist who had been kidnapped, leaving only one kidnapee unaccounted for.

Mechanical Updates:

As previously suggested, I have revamped the Action Point mechanic to a more dramatic Hero Point mechanic, awarding Hero Points for coolness, Heroism, or self-sacrifice (as appropriate) as well as for start-of-day, Start-of-session, and Milestones. I put together some groovy cards to be used for these Hero Points, and the cards detail what they can be used for. Among other things, saving them grants you a +10% XP bonus, but I am betting that the other possible uses for them will enable more super-heroic, cinematic gameplay, rather than just hoarding for XP.

XP:
  • Two Encounters: the Von Jallach Crypt (525 xp) and the Shrine of the Obelisk (450xp) = 975 starting
  • Lamorik: 200 (2 encounters as a Superminion)
  • Hal: 200 (2 encounters as a Superminion)
    Subtotal: 575xp remaining, three PC’s = 191XP each
  • Tor: 191 x1.4 = 267xp
  • Falco: 191 × 1.3 = 248xp
  • Silus: 191 x1.2 = 229xp
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Session 8: Are you as Dumb as you are Ugly? Get me OUT of his thing!
Rescuing the Witch, a room of Fungus, and ill-tempered Drakes

The party, flush from their victory over the chomping swarms and ill-tempered Gnomes, released the captured Dwarven Alchemist, and moved on to the last of the crypts.

Venturing down the last, deep staircase, the party encountered aruined crypt, overrun with mushrooms of bewildering variety. Oh, yeah, and two large Rage Drakes. Though thier movement was impeeded by the need to avoid setting off certain ’schooms (the least dangerous of which were Shriekers), the team dispatched the Drakes, and continued on into the next room, where they discovered the last captive, the “witch” who turned out to be only wicked insofar as her temper and use of profanity.

Captured in the middle of a dangerous but unstable magic circle, Falco was able to extract the poor old woman, though perhaps not with the gentleness that she was expecting. Regardless, the rescue completed, and the recovery of all of the stolen artefacts achieved, the party returned to Brindol, taking as easy and calm a path as possible.

On returning to the City of Brindol, the party was greeted as heroes, and though the Council lamented the loss of the Captain of the Guard, it was recognized that losing him was in no way the fault of the Party, and in fact, it was through their timely and heroic intervention that more loss of life was avoided.

Rewards:
  • The Mushroom Chamber: 500XP
  • *rescuing all the abductees: *500XP
  • Returning the Artifacts to the Hall of Valor: 100xp
  • Base XP Total: 1100XP /5 = 220XP
Hero point XP Bonuses:
  • Lamoric: 30% = 286XP
  • Hal: 20% = 264XP
  • Tor: 20% = 264XP
  • Silus: 10% = 242XP
  • Falco: 30% = 286XP
Gold:

+400GP to the party as rewards for the completed quests (80GP each)

This completes Chapter 1 of the Scales of War, the Ruins of Rivenroar.

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Session 9: the Rise of the All-Knighters
The All-Knighters finally get a name! Also, adventure!

Having rescued the people and historic artifacts of Brindol from Sinruth’s attempt at re-creating the Red Hand, our heroes spent a bit of well-earned R&R in Brindol before setting off to answer the Call to Arms sent out by the city of Overlook, the trade center of Elsir Vale, as well as being its primary defense against Orcish infiltration from beyond the Stonehome Mountains.
Overlook region map
While making the three-day walk to Overlook, along the Dwarfroad, after two uneventful days of travel, less than a day from Overlook, the party was ambushed at night by a team of Orcish Raiders, who bit off more than they could chew, and while a single Drudge was able to escape – a first for any foes the party had faced thusfar – an unasked (and as yet un-answered) question remains… how could an Orcish raiding party make it to this side of the Stonehome Mountains? Especially less than a day’s walk from Overlook istelf?

Arriving in the fortress-city of Overlook, the party, somewhat ironically christened the All Knighters, took in the city’s sights and sounds for a few days (primarilly the Boneyard and the Blister) spending the occasion to catch up on their gambling, whoring, and wardrobe-upgrades. Lamoric managed to not only find a new and astonishingly clean Brothel in the Blister, the Sanctified, but also reconnected with an old Army buddy, Captain Norice Tigersoul. Recently mustered out, he had traveled to Overlook to work as an arms dealer and mercenary agent to assist in the Council’s need to raise forces.

He may well turn out to be a good contact for information, work, and equipment if needed…

Overlook

When the Council called the meeting of Adventurers in the High Hall (which was a very impressive place, if you remember), they informed the gathered adventurers that the bulk of them would be reinforcing the troops at Bodrin’s Pass to fend off the gathering Orc Horde (the match of which has not been seen in generations) while the most powerful of the teams, the Farstriders, were tasked with securing the tunnels under Bodrin’s Watch (a task that the leader of the Farstriders voiced great displeasure for), the All Knighters were requested\hired (1000gp on completion) to evacuate the Monestary of the Sundered Chain.

The journey to the Monestary progressed apace, and the party arrived at the gates just after the sun disappeared behind the mountains. Met by what was at first thought to be a particularly rowdy group of very tall dwarves with extremely bad dental hygiene and some sort of skin pigmentation issues, the lightning-fast analytical skills of the All Knighters quickly deduced that the Monestary was in fact already over-run with Orcs, and set about on the “sanctioning” of said interlopers, mainly due to their penchant for defiling altars and eating Dwarfmeat.

This was an activity to which the All Knighters took to with great relish, and even a bit of mustard, as the Orcs fell before Bastard Sword and Fleshgrinder Axe like wheat to a scythe – I think that about uses up my food puns.

As we finished the session, hastily cleaned up the most awesome Seychelles room, and fled for the train, there were a few things remaining to be determined before the party’s next move… XP and Treasure.

Rewards:

Some of these XP award you guys have already been granted, so please do not include them a second time…

  • Road Side Jumpify: 520XP (awarded)
  • Tromping through the Wilderness skill Challenge: 750XP (already awarded)
  • Guards at the Gates: 564XP (112 XP each)
  • the Hall of Moradin: 651 XP (130XP each)
  • Bonus XP: based off of the full 497XP per person XP reward for the session. Silus had 3 Hero Points.
Treasure:

I didn’t get a chance to mention this before, but the Witch Doctor\Hag was carrying a staff… a VERY nice one, in fact, under all the bones and filth that she strung up on it, and outside of the fact that she was using it upside down… she clearly had no idea it was a + 2 Aversion Staff (+2 Staff Implement, +2d8 on crits, grants a +2 item bonus on all defenses against attackers who are subject to effects from you as a Property).

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Session 10: Placeholder!

I can’t find my write-up for session 10, so just to put something in here…

This session covered the Hall of Heroes and the Descent down to the Chamber of Works.

  • Hall of Heroes: 889 XP
  • Into the Depths: 751 XP
  • Per PC base: 889+751=1640, or 410 each (328 for Lamorik)

Loot:

  • The Map of Unseen Lands
  • Giantkind Gloves

I know the Lamorik was a Superminion, but I think everyone else was there? I’m also going to assume that no cards were spared. If I find the actual write-up for this session at some point, I will change the XP Log accordingly.

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Session 11: Victory at the Sundered Chain
The Dwarves of the Sundered Chain avenged and laid to rest

The Session leapt off to a rollicking start, leaping directly into the battle with Og, the Orog Champion who had brutally beaten the last survivor of the Monetary to within a fraction of his life. The battle was fierce, with the party facing off against 6 Drudges, 2 Berserkers, an Eye of Gruumsh, and Og himself. The Drudges were slain before they even got as much as a Peter Jackson Approved barking bellow off, between the enthusiasm of Hal and Tor. This turned out to be a good thing, as once Og entered the battle, things became pitched indeed. Falco deftly prevented being laid open as Og took great Exception to being Ray-of-Enfeebled, and the Poor, much-maligned Eye of Gruumsh was not only pitched into a forge, but was laid prone within the forge, after taking both of Tor’s feet to the neck.

Incinerated before he could use many of his more supportive abilities, the Eye was unable to assist. However, the Bezerkers and Og showed themselves to be doughty indeed, and were able to lay Silus low, and though the battle went back-and-forth several times, the All Knighters were ultimately victorious, saving the last survivor of heMonestary, a de-bearded dwarf Paladin with a terribly haunted look about him named Kalad.

With Kalad’s assistance, the party made their way to the final choke-point in the tunnels below the Stonehome Mountains, a place he called “the Nexus,” with was built off of a volcanic vent zone called, appropriately, the Vents. There they found a campsite and tracks clearly leading into the Vents, presumably those of the Freeriders, one of the other adventuring companies that had been sent by Overlook to assist in preparing the defenses.

Making their way through the mist-filled and sulfurous vents, it took the party two tries to make their way successfully to the Deep Tunnels, from which the Nexus had been constructed. Once there, they found that it seemed that the Nexus has indeed already been over-run by Orcs. After luring them into an ambush, the party utterly devastated the orcs who had made it to the entrance to the Vents, but are now faced with a long (over 100’), wide hallway devoid of cover of any sort and evidently guarded by three constructs – an Arbalester and two Iron Guardians – who stand silently some distance ahead. The hallways is an Orc Abattoir, with dozens of Orc bodies littering the area.

XP and “the Lootz”
Base XP:

The Chamber of Works (1,264xp) + Navigating the Vents (300xp) + Entering the Vents (500xp) = 2064xp, divided 4 ways = 516XP base.

Superminions are no longer included as “active” PC’s when dividing XP among the party, but receive 80% of the base value of XP to keep from falling too far behind.

Bonus XP:
  • Falco: +30% = 671xp
  • Hal: +0% = 516xp
  • Tor: +30% = 671xp
  • Silus: +20% = 619xp
  • Lamorik: Superminion rate (80% of base): 413xp
Lootz:
  • Gold: 90 GP in coins, 240gp in (portable) art objects
  • Silver: 400 SP
  • Items: 1 potion of Healing (Tor, I think?) and a +2 Dynamic Longsword (Lamoric’s, if memory serves)
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